Cole Wehrle tells me that Buried Giant Studios is the key to producing bigger, better, faster board games, and he has PLENTY ...
Deliverance 2 has been regarded as "too hard" by a portion of its audience, but not necessarily due to traditional difficulty ...
Going back to his roots as a coder, his new blog is an attempt to shake some of the bad press he's garnered over the years. When you purchase through links on our site, we may earn an affiliate ...
Joining a discussion among devs on X, Pocketpair CEO Takuro Mizobe recently shared some tidbits about how the company hires ...
A former Bethesda employee has shared his reasons for why Starfield wasn’t the hit it should’ve been and why he left the ...
Russian developer ZeptoLab has launched an international, online competition for game designers, appropriately titled the Game Designer Challenge. The contest challenges professional and amateur ...
RIT game design students, including Mary Haley and YouTuber Jonny RaZeR, have launched the unconventional game studio Bad ...
As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
One of board gaming's biggest designers leaves one of its most revered publishers, and we're getting more Arcs out of the ...
Frank Lantz has taught game design for over twenty years at New York University, where he helped create the NYU Game Center and served as the founding Chair of the Game Design department from its ...
Designing games is a powerful way for students to learn transferable and in-demand skills, and teaching it can be as easy as allowing students to demonstrate their learning using tools they choose. I ...