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PlayStation Urgently Needs To Rethink Its Live-Service Strategy After Concord's FailureIt’s not hard to see why Sony would be interested in pursuing an aggressive live-service games strategy, then, beyond just the potential profits. PlayStation’s first-party teams like Naughty ...
Thanks to Helldiver II's success, Sony isn't ready to give up on live service games any time soon, confirming plans to invest ...
Sony plans to release at least one big first-party AAA singleplayer PlayStation game per year, but only 'at the right time' ...
Hermen Hulst, the head of PlayStation Studios, recently explained Sony’s strategy regarding the types of games it produces.
PlayStation are not giving up on live service games as they hope to repeat the success of Helldivers 2 rather than the ...
Continued cancelled live service projects paint a worrying picture for PlayStation's strategy going forward, unless the platform refocuses on what it does best. More cataclysmic than the misguided ...
Despite its best efforts, PlayStation’s live-service strategy hasn’t borne the fruits it has hoped for thus far. The company’s initial plan was to charge head-first into the market with 12 ...
PlayStation gives deep insights into its future strategy in a business presentation: strong single-player games, targeted live service expansion and long-term IP focus.
There are a lot of questions around their strategy and around that online ... Totoki said the company was reviewing the 12 live service PlayStation games it had in the works, and committed to ...
More like this PlayStation Legend Shuhei Yoshida 'Would've Tried to Resist' Sony's Live Service Push This week, PlayStation announced that it was shuttering Firewalk Studio, a developer founded in ...
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