One of the most visible advancements lies in non-player character (NPC) behaviour. Traditional AI in games operates within ...
Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
History repeatedly demonstrates that mass extermination is rarely the result of ignorance; it is the result of conscious inaction, moral blindness, and the normalization of sin. One name remains ...
3D procedurally generated hills and water using a combination of noise and simulating some simple rain / hydraulic erosion. Planet sphere is divided into different 'square' mesh chunks (i.e. the ...
Material Maker 1.5 is released with DDS/FBX support, CLI export, and 10 new nodes in this free open-source material authoring ...
Description: Full tutorial: ...
With no-code workflows and streamlined data pipelines, Unity aims to simplify how firms build, share, and scale interactive ...
This project demonstrates a procedural space generation system built in Godot Engine, focused on creating a seemingly infinite grid of stars. Each star can be interacted with to reveal the planets ...
Computer science is the study and development of the protocols required for automated processing and manipulation of data. This includes, for example, creating algorithms for efficiently searching ...
Abstract: Procedural texture generation enables the creation of more rich and detailed virtual environments without the help of an artist. However, finding a flexible generative model of real world ...
World Creator 2026.1 refines terrain editing, tablet input and performance with stability fixes and a .NET update.
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